This update is all about pathways. You can now reward people for finishing one, build pathways faster with a redesigned editor, and let AI draft a whole pathway or activity for you from a short description.
Key features
Completion badges for pathways
A pathway can now end with a reward. Set a completion badge on any pathway, and we issue it to each participant automatically the moment they complete the pathway. No manual issuing required.
Learners see the badge on the pathway page as a Final reward card, so they know what they are working towards. Once they finish, the card switches to show the badge they have earned. The badge's own page also points back to the pathway, with a "Complete this pathway to earn this badge" prompt.
How to access: open a pathway in the editor and choose Select a completion badge in the Destination Details section. For a full walkthrough, see Creating and Managing a Pathway.
A redesigned pathway editor
We have reworked the pathway editor to give you more control over how a pathway is built.
Reorder steps with the up and down arrows, so you can get the sequence right without rebuilding the pathway.
Give each step an optional name, making longer pathways easier to follow.
Add up to 30 badges to a single step.
The AI Pathway Assistant
Building a pathway from scratch takes time. The new AI Pathway Assistant gives you a head start. Describe the pathway you have in mind, and it drafts a full structure for you: a set of steps, suggested badges for each one (with badge images generated for you), and a completion badge to finish.
Nothing is published automatically. The draft opens straight in the pathway editor, where you can rename steps, swap badges, and adjust anything before it goes live. It works the same way as the AI Badge Assistant you may already use.
How to access: click + New, choose Create Pathway, then pick AI Pathway Assistant. Not sure where to start? Three suggested prompts are generated for you.
The AI Activity Assistant
Activities can now be drafted with AI too. Start a new activity, pick the badge it should issue, then let the assistant write the activity around that badge. As with pathways, you land in the editor to review and refine before publishing.
How to access: start creating an activity, select a badge in the Badge card, then click Generate with AI. For more on activities, see Creating and Managing an Activity.
Changes
Signing up for a provider trial now asks for your organisation's website, and checks that your email address uses the same domain. If we can't confirm the match automatically, we'll point you to our team to book a quick call rather than setting up the trial straight away.
The badge picker is now fully keyboard-navigable, so you can choose a badge without reaching for the mouse.
Bug fixes
Pathway images were being squashed in the email we send when a pathway is added to a provider. They now appear at the right proportions.
On some mobile devices, centred content could spill slightly past the edge of the screen. It now stays within the screen width.
What this means for you
Learners: Pathways can now finish with a completion badge that arrives in your wallet automatically when you complete the pathway. Look out for the Final reward card on a pathway page. To learn more about pathways, see Understanding Pathways on Navigatr.
Providers: You can reward pathway completion with a badge, build pathways more flexibly in the redesigned editor, and draft both pathways and activities with AI.
Need help? If you have any questions about completion badges, the redesigned pathway editor, or the new AI assistants, the easiest way to reach us is through the in-app messenger inside Navigatr. You can also email us at [email protected].





